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D - Java Concurrency in Practice

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daemon threads
data [See also checkpoint, state.]
     contention avoidance
         and scalability
     hiding
         thread-safety use
     nonatomic
         64-bit operations
     sharing [See also page renderer examples.]
         access coordination 2nd
         advantages of threads
         shared data models
         synchronization costs
     split data models 2nd
     stale
     versioned data model
data race 2nd
     race condition vs
data structure(s) 2nd 3rd 4th 5th [See also concurrent/concurrency, collections.] [See also cooperation/cooperating, objects.] [See also block(ing), queues, and thread pool management.] [See also stack(s).] [See also tree(s).]
    handling [See cache/caching, implementation issues, atomic/atomicity.] [See guidelines, confinement.] [See guidelines, encapsulation.] [See iterators/iteration.] [See recursion.]
     protection
         and interruption handling
     shared
         as serialization source
     testing insertion and removal handling
database(s)
     deadlock recovery capabilities
     JDBC Connection
         thread confinement use
     thread pool size impact
Date
     effectively immutable use
dead-code elimination
     and performance testing
deadline-based waits
     as feature of Condition
deadlock(s) 2nd 3rd 4th [See also concurrent/concurrency, errors.] [See also performance, liveness.] [See also guidelines, safety.]
     analysis
         thread dump use
     as liveness failure
     avoidance
         and thread confinement
         nonblocking algorithm advantages 2nd
         strategies for
     cooperating objects
     diagnosis
         strategies for
     dynamic lock order
     in GUI framework
     lock splitting as risk factor for
     locking during iteration risk of
     recovery
         database capabilities
         polled and timed lock acquisition use 2nd
         timed locks use
     reentrancy avoidance of
     resource
     thread starvation 2nd 3rd
deadly embrace [See analysis, deadlock.]
death, thread
     abnormal, handling
debugging 2nd 3rd 4th 5th [See also deadlock(s), analysis.] [See also strategies, design.] [See also guidelines, documentation.] [See also deadlock(s), recovery.] [See also buffer(s), testing.]
     annotation use
     concurrency
         costs vs. performance optimization value
     custom thread factory as aid for
     JVM optimization pitfalls
     thread dump use
     thread dumps
         intrinsic lock advantage over ReentrantLock
     unbounded thread creation risks
decomposition 2nd 3rd [See also fragility, solutions, composition.] [See also strategies, delegation.] [See also guidelines, encapsulation.]
     producer-consumer pattern
     tasks-related
Decorator pattern
     collection class use for wrapper factories
decoupling
     of activities
         as producer-consumer pattern advantage
         task decomposition as representation of
     of interrupt notification from handling in Thread interruption handling methods
     task submission from execution
         and Executor framework
delayed tasks [See also time/timing.]
     handling of
DelayQueue
     time management
delegation 2nd 3rd [See also fragility, solutions, composition.] [See also strategies, design.] [See also guidelines, safety.]
     advantages
         class extension vs
         for class maintenance safety
     thread safety
         failure causes
         management
dependencies 2nd 3rd 4th 5th 6th [See also cache/caching, implementation issues, atomic/atomicity.] [See also guidelines, invariants.] [See also guidelines, postconditions.] [See also precondition(s).] [See also checkpoint, state.]
     code
         as removal, as producerconsumer pattern advantage
     in multiple-variable invariants
         thread safety issues
     state
         blocking operations
         classes
         classes, building
         managing
         operations
         operations, condition queue handling
         task freedom from, importance of
     task
         and execution policy
         thread starvation deadlock
     task freedom from
         importance
Deque
deques 2nd 3rd [See also concurrent/concurrency, collections.] [See also shared/sharing, data structures.] [See also block(ing), queues, and thread pool management.]
     work stealing and
design 2nd 3rd 4th 5th [See also guidelines, documentation.] [See also design, of thread-safe classes, guidelines.] [See also execution, policies.] [See also task(s), representation.] [See also design, strategies.]
     class
         state ownership as element of
     concurrency design rules
     concurrency testing
     condition queue encapsulation
     condition queues
         and condition predicate
     control flow
         latch characteristics
     execution policy
         influencing factors
     GUI single-threaded use
         rationale for
     importance
         in thread-safe programs
     of thread-safe classes
         guidelines
     parallelism
         application analysis for
     parallelization criteria
     performance
         analysis, monitoring, and improvement
     performance tradeoffs
         evaluation of
     principles
         simplicity of final fields
     producer-consumer pattern
         decoupling advantages
         Executor framework use
     program
         and task decomposition
     result-bearing tasks
         representation issues
     strategies
         for InterruptedException
     thread confinement
     thread pool size
         relevant factors for
     timed tasks
     tradeoffs
         collection copying vs. locking during iteration
         concurrent vs. synchronized collections
         copy-on-write collections
         synchronized block
         timeliness vs. consistency 2nd 3rd
design patterns
     antipattern example
         double-checked locking
    examples [See wrapper(s), factories, Decorator pattern.] [See MVC (model-view-controller) pattern.] [See consumers, producer-consumer pattern.] [See Singleton pattern.]
destruction [See thread(s), teardown.]
dining philosophers problem [See also analysis, deadlock.]
discard saturation policy
discard-oldest saturation policy
documentation 2nd 3rd 4th 5th [See also concurrent/concurrency, debugging.] [See also strategies, design.] [See also good practices.] [See also design, of thread-safe classes, guidelines.] [See also policy(s).]
     annotation use 2nd
     concurrency design rules role
     critical importance for conditional notification use
     importance
         for special execution policy requirements
         stack confinement usage
     of synchronization policies
     safe publication requirements
double-checked locking (DCL) 2nd
     as concurrency bug pattern
downgrading
     read-write lock implementation strategy
driver program
     for TimedPutTakeTest example
dynamic [See also measurement, responsiveness.]
     compilation
         as performance testing pitfall
     lock order deadlocks


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