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1.3 Consumer-Product DomainsSpecialization for particular activities is a strength of consumer products such as televisions and mobile phones. Even products that might be used for multiple activities have a fundamental purpose. For example, a mobile phone is primarily a communications device, even though it may also include a few games. Devices that are compelling and successful in the marketplace have the right focus and features. The focus of a device (the tasks it performs and the setting in which it is used) identifies its domain. For example, the domain of a basic pager is information access. Its tasks are receiving and displaying phone numbers or short text messages. It is used in short sessions and can be carried to any location. The consumer must be able to retrieve information (a phone number or a short message) quickly. A product's domain has implications for the UI design and the user experience. There are many domains for consumer products. This section covers three that are relevant to MIDP. 1.3.1 Information Access and CommunicationMobile phones typify consumer products in the information access and communication domain. For example, consider a consumer using a web-enabled phone to find a particular restaurant, call it, and make reservations. Figure 1.1 shows how a consumer might interact with an application to perform this task. Figure 1.1. Using a Web-Enabled Phone to Make Reservations
The information access and communication domain has the following characteristics.
The characteristics of this domain lead to the following design considerations. Application Developers
1.3.2 Business FunctionsProducts in the business functions domain help workers or operators perform very specific, job-related tasks. Examples include:
These kinds of products can be thought of as vertical-market devices and applications because they target a specific task in a narrow field. Figure 1.2 shows an example application in this domain. Figure 1.2. Using a PDA for Customer Signature Capture
The business functions domain has the following characteristics:
The characteristics and design implications of the business functions domain are similar to those of the information access and communication domain; however, applications in this domain need to be efficient and predictable. (See "Information Access and Communication" on page 3.) 1.3.3 EntertainmentPlaying a game on a mobile phone while standing in line at the grocery store exemplifies an interaction in the entertainment domain; for example, see Figure 1.3. Figure 1.3. Using a Mobile Phone to Play a Game
Consumer products used for entertainment, such as games on PDAs or gaming devices, share these characteristics:
Design considerations for the entertainment domain include the following. Application Developers and MIDP Implementors
Application Developers
Efficiency is a positive attribute, but in the entertainment domain, a pleasant and compelling experience is as important as efficiency. Predictability, however, is more important than efficiency.
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