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List of Tables - Wireless Java Developing with J2ME, Second Edition

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List of Tables

Chapter 1: Introduction

Table 1-1: J2ME Configurations, Profiles, and Optional APIs

Chapter 4: Almost the Same Old Stuff

Table 4-1: The java.lang Package
Table 4-2: The java.lang.ref Package
Table 4-3: The java.io Package
Table 4-4: The java.util Package

Chapter 5: Creating a User Interface

Table 5-1: Command Types

Chapter 9: Connecting to the World

Table 9-1: Optional Connection Types

Chapter 10: Programming a Custom User Interface

Table 10-1: Drawing and Filling Shapes with Graphics

Chapter 11: The Game API

Table 11-1: Game Action Bit Constants in GameCanvas
Table 11-1: Collision Detection with Sprite

Chapter 14: Parsing XML

Table 14-1: Small XML Parsers
Table 14-2: Software Licenses

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